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Everdome Welcomes Michal Moska as Unreal Engine Generalist

Evernauts, join us in welcoming Michal Moska to the Everdome Team as our new Unreal Engine Generalist.

Sep 13, 2022

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Evernauts, join us in welcoming Michal Moska to the Everdome Team as our new Unreal Engine Generalist.

With 14 plus years of experience in GameDev, working in editors such as: PAINEngine, GRACETM, Road Hog Engine as well as Unreal Engine 3,4,5, Michal now brings his talents to the Everdome project as we further develop our uniquely hyper-real metaverse experience.

Michal possesses a wide range of skills including, but not limited to: 3D modelling, texturing, level folding and lighting, enjoying demonstrable competency in recognizing problems before they arise.

All his work focuses on creating visual experiences that truly arrest the viewer, making him an excellent fit for the Everdome commitment to the highest standards of experiential quality.

We are very proud to welcome Michal onto our development team to help us perfect the intricate details of our journey to Mars, Everdome City and the Everdome metaverse experience as a whole.

Welcome to the team Michal.

#TheJourneyHasBegun

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