We talk a lot about the hyper-realistic nature of Everdome’s metaverse environment. But what is it? How did we choose it, how are we creating it and why is it so important for our digital world?
At Everdome's inception, we committed to two key foundational concepts. Our metaverse environment should be based on viable scientific principles and that Everdome should look and feel hyper-realistic.
What is Hyper-realism?
The term hyper-realism appeared in the early 1970s to describe a resurgence of particularly high fidelity realism in sculpture and painting at that time. Artists of this genre took their works beyond purely photographic quality by placing added focus on visual, social and cultural details of everyday life.
They played with color intensity, lighting, contrast and sharpness to shape a more vivid depiction of what we can see with the naked eye.
And this is what we do in Everdome. We enhance reality by harnessing the potential that a combination of VR, the metaverse, UE5 and a talented team of storytellers, scientists, developers as well as the power of community can bring.
How do we make it?
To begin with, the team first looked for examples from real life space exploration as well as science fiction. You can find our inspirations in our Worldbuilding Whitepaper.
You can see here how we took inspiration from Erik Wernquist’s “Wanderers” , the conceptual art from Simon Stålenhag’s “Tales from the Loop”. Andy Weir’s “The Martian”, as well as S. A. Corey’s “The Expanse”.
We then took these diverse influences to create the story and principles of Everdome’s world based on our commitment to real science, collaborating with Leszek Orzechowski, the conceptual space architect and his team at LunAres Research Station - to ensure we follow the science.