As 2024 draws to a close, we reflect on the remarkable progress and milestones achieved by Everdome in partnership with our community and collaborators. Together, we’ve worked tirelessly in refining our environment versions to pave the way for a powerful 2025 of growth.
At the start of 2024, we set our sights on building a solid foundation, testing alpha releases, and validating use cases. This year has been marked by numerous build drops, destination launches, and engaging events within Everdome’s headquarters—all geared toward realizing this vision.
Building Foundations
Throughout the year, our team worked on the robust infrastructure necessary to support dynamic features that drive engagement, foster audience growth, and enable ever more interactive experiences.
We constantly refined and expanded our Metaverse on Demand product, Spaces, with key features including:
- Creator templates
- Video media support
- “Surprise Me” random space navigation
- AMA functionality
- Moderator tools
- Enhanced UI and optimized images and banners
We also added new areas to our HQ destination, with our Mars Theater opening up in May, bringing a home for larger audiences to enjoy mixed media video and music events with full avatar interactivity.
Phobos Bar followed in July, a new meetup hub which allows groups to meet, mingle and party before or after metaverse events. Phobos also saw the debut of our attenuation feature, which limits voice chat features to those sitting at tables - to properly evoke that bar-chat feeling.
This feature has since been rolled out across our wider environment, allowing proximity based chat across all areas of our HQ.
We also unveiled our upcoming Presentation Space and Conference Hall - more to come on these early in the new year.
However, our foundational building did not stop at creation of areas. We also gave our website a complete revamp, and provided a more detailed and up-to-date lite paper showing our commitment to a multi-year strategy.
Infrastructure optimization and scaling took a front seat, with much of August being spent on this important behind the scenes work, to help us manage larger audiences and also reduce the weight of the environment - with file size now reduced to 4GB.
As we built we burned. 4 Billion $DOME went up in flames over the course of the year as we celebrated multiple releases powering Everdome’s growth.