Hot from the development team’s workspace, we bring you the latest updates on Everdome’s work on product releases, bug fixing, patches and improvements to our metaverse environment.
Project wide changes:
We recently released our latest build including the Mars landing experience for Windows & Mac users, with details as below:
- Mars Landing Experience with Jezero Spaceport views
- Mars Magnetic Rail journey to Everdome City
- Everdome Headquarters Access
Development changes:
- Prepared a new build for MacOS.
- Fixed Odin plugin for Mac.
- Fixed Dynamic Content not loading on Mac.
- Fixed Player falling under the ground on Mac sometimes.
- Fixed Player click required to gain focus at startup.
- Fixed Players return to the Main Menu from gameplay.
- Removed non-relevant folders from repo & updated .ignore to speed up VCS operations.
- Added thumbnails to maps to make project work easier.
- Imported maps from Mars to Spaces (including MarsHQ, Moon, Lake, etc).
- Fixed collisions on several maps including OKX & MarsHQ, Moon Experience.
- Fixed missing / corrupted plugin files.
- Reduced number of maps & cross-map references to reduce build size to ~5GB.
- Added prototype of Event Teleporters (billboards that present event and teleport us to it on demand).
- Added prototype of Music selector to allow for changes of music in event.
- Fixed Dynamic content crash on some maps.
- Fixed Odin crash in some situations.
- Expanded MarsHQ to the whole map.
- Added Teleporters to optimize level design.
- Added Teleporters to MarsHQ to make the whole map easily available.