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Development Updates

Hot from the development team’s workspace, we bring you the latest updates on Everdome’s work on product releases, bug fixing, patches and improvements to our metaverse environment.

DEVELOPMENT UPDATES.png

Hot from the development team’s workspace, we bring you the latest updates on Everdome’s work on product releases, bug fixing, patches and improvements to our metaverse environment.

Project wide changes:
We recently released our latest build including the Mars landing experience for Windows & Mac users, with details as below:

  • Mars Landing Experience with Jezero Spaceport views
  • Mars Magnetic Rail journey to Everdome City
  • Everdome Headquarters Access

Development changes:

  • Prepared a new build for MacOS. 
  • Fixed Odin plugin for Mac. 
  • Fixed Dynamic Content not loading on Mac. 
  • Fixed Player falling under the ground on Mac sometimes. 
  • Fixed Player click required to gain focus at startup. 
  • Fixed Players return to the Main Menu from gameplay.
  • Removed non-relevant folders from repo & updated .ignore to speed up VCS operations.
  • Added thumbnails to maps to make project work easier.
  • Imported maps from Mars to Spaces (including MarsHQ, Moon, Lake, etc).
  • Fixed collisions on several maps including OKX & MarsHQ, Moon Experience.
  • Fixed missing / corrupted plugin files.
  • Reduced number of maps & cross-map references to reduce build size to ~5GB.
  • Added prototype of Event Teleporters (billboards that present event and teleport us to it on demand).
  • Added prototype of Music selector to allow for changes of music in event.
  • Fixed Dynamic content crash on some maps.
  • Fixed Odin crash in some situations.
  • Expanded MarsHQ to the whole map.
  • Added Teleporters to optimize level design.
  • Added Teleporters to MarsHQ to make the whole map easily available.
     

The Mars Landing experience is now live in the Everdome environment for both Windows and Mac.

Development in Unreal Engine 5 for Mac remains slightly more challenging than Windows - which is a reason why Mac currently remains single player for now - due in part to the ongoing legal dispute between Epic Games and Apple, however the Everdome team is committed to providing the best possible levels of accessibility and experience for our Mac using community. 

Our team is also working hard on a brand new product - SPACES -  to encourage more users into the metaverse & to kickstart part of Everdome’s economic ecosystem. More on this in the coming days.

Once again we thank all the members of the community for taking the time to help us test and hunt these bugs so they can be fixed.

Delighted to be building a better digital future together with you all as we work to imagine the metaverse differently.

#ImagineTheMetaverseDifferently

metaverse, web3, development, Mars, Mac, Windows, UE5, Release